InjuryDetector
DE/EN

One system for the full cycle: training, competition, rehab

Two wearables per athlete, one mobile app and an intelligent analytics backend — tuned to every phase of athletic strain.

In training

Better movement, more efficient training

💪

Make progress visible

See your performance grow over time — measurable, comparable and motivating.

🏆

Compare with best practice

Compare your movements with pro athletes and best-practice patterns and learn from them.

⚖

Correct posture

The system tracks posture, spots harmful movement patterns and suggests optimisations before damage occurs.

🚀

Boost training efficiency

Objective data instead of gut feeling: apply training stimuli precisely and avoid overload.

During competition

The first system to detect injuries during play

When something happens, every minute counts. InjuryDetector recognises the injury pattern and instantly delivers a first assessment.

Automatic treatment suggestion

  • Cooling or warming
  • Bandaging / stabilising
  • Rest and load management

Clear recommended action

  • Able to continue — with monitoring
  • Make a doctor’s appointment
  • In an emergency: recommend calling an ambulance

Note: InjuryDetector supports decision-making but does not replace medical diagnosis or treatment.

In rehab

Measurably back in the game

🔄

Track rehab progress

Recovery is continuously measured — comparing movement patterns before and after the injury.

🎯

Back-to-play guidance

Data-based recommendation on when and at what intensity returning to sport makes sense.

📋

Workout efficiency analysis

The first back-to-play performance analysis shows how effective rehab training really is.

Further use cases

Beyond sports

👴

Sensors for Seniors

Fall detection for the elderly: the system recognises when someone has fallen and may need help — alerting relatives or care services.

🏢

Teams & organisations

Team management, training planning and association reporting: the platform scales from a single athlete to an entire league — B2C and B2B.

The product

2 wearables per athlete (one per foot) + mobile app + analytics dashboard. Target end-consumer price: below $50.

See the technology